Roleplaying games & campaign archives
Back to campaign reference
House-rule reference. Confirm with your GM which rules apply.
1. House Rules Index
Actions in Combat
battleforms
Called Shots
Conditions
Corruption and Shadow
cover-elevation-flanking
Crueler Critical Hits
Darkvision
Exhausting Combat
Expanded Actions
Falling
Fate Points
fighting-masteries
fighting-styles
Group Checks
GumshoeMechanics
Horror and Madness
Ingenious Proficiency
Initiative
martial-maneuvers
Metagaming and Tabletalk
Mounted Combat
New modifiers for persuasion tests
OVEREXTENDING and MISCASTING
Party Retreat
Pushing a Roll
Resting and Healing
Resurrection
Scarier Undead
Secret DCs
Silver Standard Economy
Skill Proficiency
Social Challenges
Success and Failure
Training to Level Up
Underwater Combat
weapon-mastery
Wounds and Hit-Protection