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Treasure

GM reference and magic items

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GM reference. Contains treasure and story spoilers.

50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), +2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. driftglobe, cape of the mountebank, two pearls of power, amber shard four potions of superior healing, +1 light crossbow

Khazan’s Staff

Staff, weapon, rare (requires attunement by a sorcerer, warlock, or wizard) Simple weapon, melee weapon 4 lb. | 1d6 bludgeoning - versatile (1d8)

This elegant platinum staff can be wielded as a magic quarterstaff that grants a +2 bonus to weapon attack and damage rolls made with it.You gain these benefits while wielding the staff:

Spear of the Huntress

This six-foot shaft of ash wood is adorned with carvings of wild animals, vines, and leaves, and bears a simple, yet sharp stone head. When first recovered from Dostron’s sarcophagus, it has the properties of a blood spear (Blood Spear, p. 221), but its wielder gains only a +1 bonus to attack and damage rolls made with it instead of +2. (The spear was corrupted long ago by the influence of Kavan and the Devourer, and can be restored only by reconsecrating the Forest Fane at Yester Hill, which the players can learn about at the Mountain Folk settlement of Soldav on Mount Ghakis.)

orb of direction

Icon of Dawn’s Grace

Icon of Dawn’s Grace

, Wondrous item, legendary (requires attunement by a creature of good alignment)
The Icon of Dawn’s Grace is a 12-inch-tall statuette made of the purest silver, weighing 10 pounds. It depicts a cleric kneeling in supplication.
Only a creature attuned to the icon can use its properties.

The Icon of Dawn’s Grace is a sentient magic item (see Dungeon Master’s Guide, p. 214) inhabited and empowered by a shard of the Abbot’s divine consciousness. The icon, which is Lawful Good, has hearing and darkvision out to 120 feet and the Intelligence, Wisdom, and Charisma scores of a deva. In addition, it can understand all languages and communicate telepathically with any character that carries or wields it.

The icon, which greets its carrier or wielder warmly, can share the following information if requested:

It is a shard of the divinity of the deva Ithuriel, an angelic servant of the Morninglord, placed within the icon to mark the Morninglord’s anointed prophet with His grace and provide her counsel. More than four hundred years ago, Ithuriel bestowed it upon the cleric Saint Markovia, who was “wise beyond her years,” and a zealous, yet compassionate follower of the Morninglord. Markovia took the icon to the valley that would one day be called Barovia, and there founded an abbey upon a spur of Mount Baratok, which she held out as a refuge to victims of the conflicts beyond the valley. After Strahd von Zarovich conquered the valley and became a vampire, Saint Markovia marched forth to Castle Ravenloft with her followers, but all were destroyed in the ensuing clash. Saint Markovia’s remains were laid to rest in this crypt, the icon left beside them. If provided the Abbot’s description, the icon recognizes his appearance as one of the guises Ithuriel once used to walk among mortals on the Material Plane. If informed of the Abbot’s corruption and fall from grace, the icon urges the players to bring it to the Abbey and present it to the Abbot, so that the Abbot can reunite with its untainted divinity and cleanse the corruption that lies upon his spirit.